Unity Downloads
We maintain our capture server versions inline with the unity packages for simplicity . For each Unity Package there's a corresponding x86 and x64 server tool.
Version | Release Date | Downloads | ||
---|---|---|---|---|
0.2.0 | Tue Apr 11 2023 | Download x64 Server | Download x86 Server | Download Unity Package |
0.1.0 | Fri Mar 31 2023 | Download x64 Server | Download x86 Server | Download Unity Package |
Framerate fixes
This version fixes issues with framerate from standalone VR applications with some bitrate and framerate code changes and the server allows for variable framerate when reconstructing the video.
Changelog
- Name
Framerate fixes in unity package
- Type
- Description
- Adds framerate and bitrate fixes to the package. Previous framerate and bitrate values were being ignored.
- Name
Variable framerate accommodated in reconstruction of video.
- Type
- Description
- Allows framerate dropping and padding in the video whilst keeping audio in sync with the original source.
Known issues
- Name
Missing events in disconnect
- Type
- Description
If for any reason the server is closed whilst the unity package is connected, the associated events aren't raised allowing you to tidy up the connection.
Initial release
This is our initial release of the application which is to be used for customer testing and initial feedback and help us drive our roadmap.
Changelog
- Name
Initial release
- Type
- Description
- First release used for VEO customer testing and feedback.
Known issues
- Name
Standalone VR framerate transcoding
- Type
- Description
PC/VR implementations using the unity package get a consistent framerate transmitted over WebRTC of either 60fps or 90fps depending on your Unity settings and hardware configuration (Meta Quest Pro gets 90fps) however standalone VR on the Meta quest 2 occasionally fluctuates to around 30fps for a few seconds.
Although this is absolutely fine for WebRTC, the capture server doesn't take into account this varying rate when transcoding the frames back into a video and instead averages the frames across the entire video.
The next release will improve to allow fluctuations of frames and padding when transcoding the video.